I’ve
been surprised over the past few years at how few people know the putting game
7-Up. When I grew up, I could
barely escape a putting green without at least one game, and ever since then it
seems that I have to teach it to anyone I want to play. So now I’d like to introduce the game
to everyone, because there is no golfer who cannot enjoy and benefit from this
game and the variations below can turn this fun competition into great
practice.
Plain and Simple
The
game of 7-Up is simple and easy at its core. It can be played with as many people as you’d like, although
anything beyond 4 becomes a little cumbersome. Basically, closest putt to the selected hole wins a
point. Make the putt and you get 3
points. First player to 7 points
wins. Some key rules to the game:
o Choose
who selects the first hole by lot.
Afterward, the player who is closest to the hole will select the next
hole, regardless of whether the second putt is made.
o You
have to two-putt to keep the point.
If you are closest to the hole and miss the putt, you don’t get the
point.
o If
you are not closest to the hole and you three-putt, you lose a point. In the simplest version of the game,
you are not allowed negative points.
o You
can stymie the first putt, but not the second putt. So there is some strategy to where you leave the first putt,
but you can’t block someone from the attempt to two-putt.
The Gamers Game
In
this variation there is a little more strategy and a little more
gamesmanship. This is the version
my brother and I frequently play and can lead to some very interesting turns.
o Negative
points are allowed, so making sure you don’t three-putt becomes very important.
o “Knock-Aways”
are allowed. This is where we have
the most fun. You are permitted to
knock your opponent’s ball away and the opponent must either play it from where
it comes to rest or accept a lost point for three-putting.
o You
must hit 7 exactly. If you go
over, your score goes back down by however many over you went. For example, if you have 6 points and
hole the putt for 3 points, instead of winning you go to 5 points (1 up to 7
and back down 2 to 5).
For the Grinder
If
you’re stuck on not wasting your putting green time on a game, you can try this
version, which really helps you focus on your lag putting and distance
control.
o Following
any combination of the rules above, if your first putt is short of the hole you
must draw the ball back a putter length before attempting your second
putt. First, you determine who
wins the point for closest to the hole, but if you win and are short of the
hole you must attempt to hold on to the point from a putter-length further
away.
This
version really makes you focus on solid distance control and promotes
aggressive but controlled long putts.
This will increase your focus and confidence in trying to make longer
putts rather than trying to survive them.
Just In Case
Some other rules you can put into play to make games more interesting:
o 2 points for lip-outs
o Cannot choose the hole closest to you
o Play to 11
o Must make first putt to win
It
is possible to play 7-Up with any combination of the above rules so make sure
you choose the version that will be the most fun and beneficial to you. A game of 7-Up is also useful for warming up because the focus of the game is speed control. Try playing a game before your next round and see how your lag putting improves.
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